libraries – THATCamp Southeast 2012 http://southeast2012.thatcamp.org The Humanities and Technology Camp Mon, 12 Mar 2012 13:42:15 +0000 en-US hourly 1 https://wordpress.org/?v=4.9.12 Session Proposal: Converting the DH Agnostic http://southeast2012.thatcamp.org/03/08/session-proposal-converting-the-dh-agnostic/ http://southeast2012.thatcamp.org/03/08/session-proposal-converting-the-dh-agnostic/#comments Thu, 08 Mar 2012 18:47:39 +0000 http://southeast2012.thatcamp.org/?p=276 Continue reading ]]>

My institution has a newly-established Digital Scholarship Lab that falls under the umbrella of Digital Scholarship and Special Collections. Since this is such a new endeavor (three months old), the concept and “brand” of digital scholarship (and specifically digital humanities) is still forming in the minds of library faculty and staff as well as teaching faculty and graduate students at our university. My colleague, Donna Lanclos, and I are interested in exploring a few questions:
-How can we, as digital humanists, gain buy-in from colleagues and faculty who may not see the value in digital scholarship (or who may be hostile to the whole idea)?
-What are some methods, talking points, elevator talks, etc. we can use as digital humanists and digital scholars?
-How can we gently introduce technophobic folks to the world of digital scholarship and digital humanities?
These are just a few starting points — I would love to hear how you have engaged new and varied constituencies in digital humanities and discuss new ideas and possibilites.

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Session Proposal: Studying Games at a Liberal Arts College http://southeast2012.thatcamp.org/03/07/studying-games-at-a-liberal-arts/ Wed, 07 Mar 2012 16:10:09 +0000 http://southeast2012.thatcamp.org/?p=243 Continue reading ]]>

I’m interested in the ways that games, game studies, libraries, digital humanities, and liberal arts curriculum intersect, even though I’m not always completely sure how they intersect, especially from a pedagogical perspective.  I noticed the official, legal definition of “humanities” linked to on the THATCamp SE blog, and games is not explicitly listed among the disciplines humanistic scholars study, even though games definitely lead us to ask questions about language, history, ethics, etc.

I also realize that there is already a ton of great work in the THATcamp community on games going on (indeed, if this is truly my interest I may have signed up for the wrong THATcamp!).  Still, I would welcome some more discussions about games, humanities, liberal arts education, and libraries at this (un)conference for a few reasons.

First, my institution, the University of Montevallo, has a strong commitment to the liberal arts as a foundation for an education leading to “meaningful employment and responsible, informed citizenship.”  Second, one of our newest curricular expansions is the addition of a Game Studies minor.  There are many interdisciplinary conversations about games happening on our campus, and these include gaming and information literacy, or as I like to think of it more broadly, gaming and preparing for life in a participatory democracy.  In the past year, our library has hosted several gaming events at our library, which have been part of the ALA’s National Gaming Day @ your library events.

I was also compelled by a round-table panel this past summer at the New York Public Library called “Digital Humanities and the Future of Libraries.”  A video of the event is on the NYPL page.  Most applicable is Kari Kraus’s talk, which begins around the 18 minute mark.

Kraus claims that the figure of the gamer shadows nearly all groundbreaking digital preservation work that happens today.  I think the implications of this statement are worth discussing.

Some of the questions I have in mind are:

  • What role do libraries play in preserving games as a part of the cultural record, and how should libraries go about this?
  • What other models for preserving games as a tool to teach from a humanities perspective exist?
  • How can we preserve, annotate, and document games and game play to emphasize ways of knowing, learning, and participating in society?
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